![]() So, let's get right into what we've enabled with macOS High Sierra. ![]() Second, by enabling new features like Viewport Array that are specifically targeting VR.Īnd finally, by providing that foundational support for external GPUs, so that developers have a broader range of Mac hardware. First, by providing a fast path to present the frame directly to the VR headset with our new Direct to Display capability. And Metal 2 enables this support in three ways. Now, we at Apple think that this is a great new medium for developers like you to create new experiences for our users. And an interactive room sized environment that you can explore, thanks to highly accurate motion tracking. But just in case, it's am immersive 360-degree 3D experience, with direct object manipulation using controllera. I hope everyone here knows what virtual reality is. And then, end by providing some details on how you can take advantage of the new external GPU support that we've added to the OS.Īll right. And then, take a deep dive into what's required to build a VR app. So, I'll start with a brief summary of what we've enabled in macOS High Sierra. So, as you saw in our Introducing Metal 2 Session, we've enabled some great new features this year.Īnd in this session, I'll be focusing specifically on the support for VR that we're adding with Metal 2. My name is Rav Dhiraj, and I'm a member of the GPU Software Team at Apple.
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